LMLLevelMyLife

The real world is the game.

Your life is the game.

Turn your goals into personalized quests, complete meaningful actions in the real world, earn XP, improve your stats, and become the person you want to be.

Seven
Life stats
Momentum
Not streaks
Verified
Ranked XP
9:41

Good morning,

Michael

Level 17742 / 1,000 XP

Momentum

0%

World Rank

#12,840

Main Quest

Walk for 30 minutes

Vitality 30 min+100 XP
START QUEST
Energy todayNORMAL
QuestsPlayerRankingsGMProfile

Product preview. Player data shown is a fictional example.

AI-Powered Quests

Your Game Master writes the adventure around your real life.

Real-Life Progress

XP comes from actions you actually complete offline.

Fair Rankings

Ranked XP is verified before it reaches a leaderboard.

Privacy by Design

Play publicly, anonymously, or entirely privately.

Made for Everyone

Quests adapt to time, energy and accessibility needs.

No Pay to Win

Nothing on the leaderboard is for sale. Ever.

The loop

Your goals become quests.

Four steps, repeated for as long as you want to keep getting better.

AI Game Master

Meet your Game Master.

Your AI Game Master learns your goals, preferences, available time, energy, and progress to create an adventure designed around your life.

  • Personalized daily quests
  • Adaptive difficulty
  • Goal planning
  • Campaigns
  • Progress reviews
  • Game Master personalities
  • Long-term learning

AI Game Master. AI-powered guidance. You remain in control of your journey.

LML

Game Master

Your journey, understood.

AI
“Yesterday you completed your Main Quest but skipped both evening tasks. Today I've moved your most important quest earlier.”9:41 AM
Main Quest assigned: walk for 30 minutes before noon. Timer verification is on.

Interactive demo. Messages and data shown are fictional examples.

Daily quests

A day that fits the life you actually have.

Every morning your Game Master builds a small, finishable adventure from your goals, your calendar and how much energy you have today. Change one input and the whole day rewrites itself.

Four quest types

Main quests move the goal. Side quests build the life around it. Micro quests keep the thread alive. Impact quests help someone else.

Honest verification

Timers, photo evidence or an honor check. Ranked XP only counts when the quest can be verified.

Momentum, not streaks

Momentum is a rolling measure of consistency. One missed day bends the curve. It never burns the whole thing down.

See the full quest system
Energy today

A balanced day: one main quest and a few supporting moves.

  • Main quest

    Walk for 30 minutes

    +100 XP
    Vitality 30 min
  • Side quest

    Write 300 words of the book

    +70 XP
    Craft 25 min
  • Micro quest

    Message a friend you miss

    +15 XP
    Bonds 2 min
  • Impact quest

    Donate one bag of clothes

    +90 XP
    Impact 20 min
Momentum protected on low-energy days275 XP available

Interactive demo. Quests and data shown are fictional examples.

Your character

Seven life stats. One honest record of who you are becoming.

Every completed quest feeds a stat. Over weeks your character stops being a fantasy and starts being a mirror — showing where you are strong, and the parts of your life you have quietly stopped investing in.

Player

Michael · Level 17

17
742 / 1,000 XP258 to Level 18

Illustrative character. Data shown is fictional.

  • Vitality74

    Movement, sleep, food, recovery

  • Mind61

    Learning, focus, reading

  • Craft68

    Skills, work, creative output

  • Bonds52

    Family, friends, community

  • Wealth44

    Money habits and stability

  • Spirit57

    Calm, meaning, reflection

  • Impact39

    What you give back

  • Titles & identity

    Earn titles from what you repeatedly do — Early Riser, Marathon Mind, Quiet Giver — and choose which ones the world sees.

Momentum, not streaks

One bad day should not delete your year.

Streaks punish being human. Momentum is a living score that rises with consistent effort and softens when you rest — it dips, it recovers, it never resets to zero. Illness, travel and grief are part of the game, not a failure state.

Never resets
A missed day costs points, not progress.
Rest is legal
Planned recovery holds your score steady.
Rewards return
Coming back scores higher than never leaving.
Momentum
78
M
T
W
T
F
S
S

Thursday was empty. Momentum dipped from 84 to 71 — and rebuilt in two days. Nothing was destroyed, nothing was lost.

Fair play

Progress has to mean something.

A number you can fake is worthless. Three rules keep every point honest.

  • Verified XP only

    Ranked boards count quests confirmed by timer, evidence or review. Honor-only quests still grow your character — they just do not chase a rank.

  • No pay to win

    No purchase moves you up a leaderboard. Paid plans unlock depth and tooling, never position.

  • Your name is your choice

    Compete publicly, under an alias, or keep everything private. Rankings are opt-in from day one.

Hall of Heroes

Rankings you can actually respect.

Global, regional and friend boards, plus seasonal guild campaigns. Every position is earned from verified real-world effort — and you decide whether you appear at all.

Global
Every verified player, every region, one season.
Regional
Your city and country, where the names feel real.
Friends
The board that actually changes your Tuesday.
Guilds & co-op quests Friendly duels Seasons
Global · Season 1
Verified
  1. 1

    Aurelia_K

    The Unbroken · Lisbon

    48,210
  2. 2

    quietforge

    Marathon Mind · Toronto

    46,884
  3. 3

    N. Adeyemi

    Dawn Runner · Lagos

    45,109
  4. 4

    hallo_mira

    Steady Hand · Berlin

    43,776
  5. 5

    Anonymous Hero

    Quiet Giver · Hidden

    42,530

Your position

#12,840 · rising 340 places this week

Compete

Illustrative leaderboard. Players and data shown are fictional.

One engine, many lives

Everyone plays a different game.

There is no universal morning routine. The Game Master reads your life, your energy and your season, then builds a difficulty curve that only makes sense for you.

The founder

Tuned difficulty curve

Load this week62%
WealthCraftVitality

Today's main quest

Walk the first call of the day. 20 minutes, phone in pocket.

+60 XP · Vitality

Impact quests

The only game where levelling up helps someone else.

A dedicated quest line for contribution. Impact XP counts toward your character and your rank exactly like everything else — because looking after the world around you is not a side activity.

  • +90 XP

    Help someone nearby

    Check in on a neighbour, carry something heavy, give a stranger twenty honest minutes.

  • +80 XP

    Leave a place better

    Collect litter on your usual walk, plant something, fix a small broken thing on your street.

  • +120 XP

    Give what you know

    Teach a skill, review someone's work, mentor one person for one hour this month.

  • +100 XP

    Give what you have

    Donate clothes, food or blood. Small transfers of resource, tracked as real progress.

CampaignsComing soon

Daily quests are the loop. Campaigns are the story.

Long-form arcs that stretch across months and pull your daily quests into one direction. Campaigns arrive after the public beta — the daily loop ships first, and it ships good.

  1. Act I

    Set the destination

    A real goal with a real deadline: run 10k, ship the business, learn to speak again in a language you left behind.

  2. Act II

    The Game Master writes the path

    Weeks of quests with rising difficulty, checkpoints, and rewrites whenever life changes the terrain.

  3. Act III

    Boss encounter

    One decisive attempt — race day, launch day, exam day — scored honestly and archived in your chronicle.

The road aheadComing soon

We are building this in the open, together.

Founding players vote on what lands next. Nothing below is promised for launch — it is the direction we are walking, and you get to argue with it.

  • Wearables & verified effort

    Watches and health apps confirming quests automatically, so verified XP costs you no extra taps.

  • Guilds & co-op campaigns

    Small parties with shared goals, shared boards and quests that only complete together.

  • A Game Master that remembers years

    Long memory across seasons — patterns, relapses and comebacks recognised before you name them.

  • The world as the board

    Location quests and real-world events that turn your city into part of the map.

Game Master personalitiesComing soon

Choose the voice that actually moves you.

Same intelligence, different temperament. Some people need encouragement. Some need to be called out. Switch whenever your season changes.

Warm · patient

“You did more than you think today. Let's protect the sleep and start again at seven — the run will still be there.”

— The Mentor

Illustrative messages. Personalities unlock on Hero plans after the public beta.

No pay to win

Free to play. Paid to go deeper.

You cannot buy XP, a level, a rank or a badge — not for any price. Paid plans buy guidance and tooling only. Pricing is indicative while we finish the beta.

  • No XP purchases
  • No rank boosts
  • No loot boxes
  • No ads

Adventurer

Free

Everything you need to start playing.

  • Daily quests
  • Seven life stats
  • Momentum tracking
  • Public rankings

Hero

Most chosen

€6/ month

Deeper guidance and long-term campaigns.

  • Everything in Adventurer
  • Unlimited Game Master chat
  • Campaigns & goal planning
  • Weekly progress reviews
  • Game Master personalities
Coming soon

Legend

€12/ month

For players building a whole new life.

  • Everything in Hero
  • Guild tools
  • Advanced analytics
  • Priority new features
Safety & privacy

A game about your life should be careful with it.

LevelMyLife is not a medical or mental-health service. It is a motivation tool built with clear limits, honest AI disclosure and real control in your hands.

Read our safety commitments
  • Your data stays yours

    Export or delete everything at any time. We do not sell your data and we never trade it for advertising.

  • Visible by choice

    Public, alias or fully private. Rankings, guilds and profiles are all opt-in, and reversible.

  • Designed against burnout

    No punishing streaks, no dark patterns, no manufactured urgency. Rest days are part of the game.

  • Built for different bodies

    Quests adapt to mobility, energy and time. Reduced-motion support and screen-reader friendly UI.

The golden rule

The game only wins when your real life gets better.

No engagement traps, no infinite scroll, no manufactured guilt. If a feature grows our numbers but shrinks your life, it does not ship. The best session is the one that sends you back out the door.

LML
Founding players

Your first quest is waiting.

Join the waitlist for early beta access, founding-player titles and a say in how the game is built.

By joining the waitlist, you acknowledge our Privacy Policy. No spam. Unsubscribe any time.

Questions

Everything you are probably wondering.

  • No. A tracker records what you did. LevelMyLife decides what is worth doing today — your AI Game Master turns your goals into specific quests, sized to your time and energy, and your character grows from the results.

  • You describe who you want to become. The Game Master turns that into daily Main, Side, Micro and Impact quests, adapts difficulty based on what you complete, and reviews your progress with you every week. It is AI-powered guidance — you stay in control of every quest.

  • Momentum is a rolling measure of consistency over recent weeks. Missing one day bends the curve slightly instead of destroying weeks of progress, so a bad day never becomes a reason to quit.

  • Ranked XP only comes from quests that can be verified — timers, evidence or review. Honor-only quests still grow your character, they just do not count toward competitive rankings.

  • Never. Rankings, guilds and public profiles are opt-in. You can play entirely privately and still use every core feature.

  • LevelMyLife is in active development. Join the waitlist and you will be among the first invited to the beta, with founding-player perks.