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Accessibility
A game about real life has to work for real bodies. Accessibility is treated as a design requirement, not an afterthought.
- Effective date:
- To be confirmed before public beta
- Last updated:
- 26 August 2026
1. Our commitment
We are building LevelMyLife against WCAG 2.2 Level AA as our target standard. We do not claim full conformance yet; this page will be updated as we formally assess the product.
2. What is in place on this site
- Semantic landmarks and a single, meaningful heading structure per page.
- Full keyboard operability with visible focus styles.
- Touch targets sized for comfortable use on small screens.
- High-contrast dark-first colour tokens.
- Motion kept purposeful, and reduced automatically when your system requests reduced motion.
- Text alternatives for meaningful imagery; decoration hidden from assistive tech.
3. Accessibility inside the game
Quests are designed to adapt to your energy, time and physical circumstances. Any accessibility information you choose to share is used to shape your quests — it is kept private and never forms part of a public profile or leaderboard.
4. Feedback
If something here is hard to use, we want to know. A dedicated accessibility contact route will be published alongside our legal entity details before public beta.